Self-reflection in Games

The Representation of the Individuation Process in Celeste and Persona 2: Innocent Sin

Autores

  • Amanda Cristina Rodrigues Tavares Universidade Federal de Minas gerais/Departamento de Fotografia e Cinema
  • Rosilane Ribeiro da Mota Universidade Federal de Minas gerais/Departamento de Fotografia e Cinema

Palavras-chave:

Jogos eletrônicos, Jogos eletrônicos - aspectos psicológicos, Persona 2: Innocent (jogo eletrônico), Celeste (jogo eletrônico)

Resumo

Video games are popular nowadays, possessing the potential to positively impact people by alleviating unpleasant emotions, giving them leisure and empowerment. Understanding psychological factors can aid in building meaningful and engaging gameplay, resulting in more beneficial impacts on players and desirable video games. This work analyzes how the games Persona 2: Innocent Sin and Celeste use core concepts from Analytical Psychology mixed with the Hero’s Journey to build compelling narratives and gameplay. Game designers should not recognize these ideas as fixed rules but as an inspiration to create meaningful video game experiences and, consequently, aid the player’s transformation.

Publicado

2021-12-30

Edição

Seção

Trabalhos De Conclusão de Curso