Self-reflection in Games
The Representation of the Individuation Process in Celeste and Persona 2: Innocent Sin
Palavras-chave:
Jogos eletrônicos, Jogos eletrônicos - aspectos psicológicos, Persona 2: Innocent (jogo eletrônico), Celeste (jogo eletrônico)Resumo
Video games are popular nowadays, possessing the potential to positively impact people by alleviating unpleasant emotions, giving them leisure and empowerment. Understanding psychological factors can aid in building meaningful and engaging gameplay, resulting in more beneficial impacts on players and desirable video games. This work analyzes how the games Persona 2: Innocent Sin and Celeste use core concepts from Analytical Psychology mixed with the Hero’s Journey to build compelling narratives and gameplay. Game designers should not recognize these ideas as fixed rules but as an inspiration to create meaningful video game experiences and, consequently, aid the player’s transformation.
Downloads
Publicado
2021-12-30
Edição
Seção
Trabalhos De Conclusão de Curso